Leads Unity client development on a multiplayer online game backed by Go servers on an ECS engine: gameplay, UI, networking and API integration.
Builds HTML5 casual games in TypeScript and PixiJS for a live audience.
Designs and runs AI agent harnesses for day-to-day engineering: per-stage model routing, verification gates, multi-repo change rounds and an autonomous backlog pipeline with human approval gates.
Mentors developers, reviews code and enforces clean architecture across teams.